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ARANKA ADELINA VASS

BIO

Aranka Adelina Vass was born in 1996 in Odorheiu Secuiesc.

Between 2015-2018 she studied fashion design at the French-educational Mod'Art International Hungary in Budapest. Her graduation collection was presented in the selection of the Budapest Central European Fashion Week Autumn-Winter 2019, and her silhouettes have been published in several online and print magazines.

She is currently a studying Digital Object Design at Moholy-Nagy University of Art and Design. 

EDUCATION

​2022-. Moholy-Nagy University of Art and Design, Budapest Digital Object Design BA 2024.02-07. East China Normal University, Shanghai ERASMUS+ mobility program: public art, digital art (BA) 2015-2018. Mod’Art International Hungary, Budapest Fashion Design BA

AWARDS&APPEARANCES

5th Place - LOOP2 AV show, Veszprém, 2025 Winner, Stefan Lengyel Kiválósági Ösztöndíj, MOME, Budapest, 2025 Designisso: Mélyrétegekbe kapcsolva – Vass Aranka Adelina CO-SWITCH projektje, 2024 1st Place - Award for Best Designer-Maker, MOME End of Term Exam, 2023 Winter 2021 issue of ZöldForbes: my macramé flower holders as a "sustainable gift idea", 2021 2nd Place, Patronage '99 - costume design, 2021 2nd Place, Trafó - Thought Generator "My Case", 2021 Top 6, HybridArt – Recycled Design, 2020 1st Place, MOL Fresh Corner moulded garment design, 2019 Marie Claire: "The most promising fashion designers graduating this year", 2018 Top 5, Auchan: In Extenso - capsule collection design, 2017

EXHIBITIONS&SHOWS

WORK/FLOW BA diploma, MOME, Budapest, 2026 From MOME to the world, with love! - MOME, Budapest, 2025 360 DESIGN BUDAPEST, 2025 Subaquatica Listening Session (group work), Budapest, 2025 KAMALECT: KŐBÁNYA UNDERGROUND, Budapest, 2024 Future Materials Conference, MOME, Budapest, 2024 #TÁRGYALKOTÁS, Nádor Gallery, Pécs, 2024 Liu Haisu Art Museum, Shanghai, 2024 CUMULUS Conference - MOME Craft Talk, Budapest, 2024 A következő 50 év, FUGA, Budapest, 2024 In limbo: Navigating the states in-between, TÉR, Odorheiu Secuiesc, 2024 Diploma collection runway show, Artwise, Hungarian Cultural Days in Cluj, 2019 Diploma collection runway show, Vibe Festival, Târgu Mureș, 2019 Young Talents – Budapest Central European Fashion Week AW2019-20, Diploma collection runway show, 2019

MEMBERSHIPS

2024- . Off Space (Odorhei)

SELECTION OF WORKS

Troglodytes (2026)

AV Performance at Kőbánya Underground

The auditory dimension of the performance is a constantly rearranging soundscape. Its structure is established through the introduction of initial elements, followed by their consistent fragmentation. Over time, these elements enter into a tight bond, redefining themselves as a cohesive, total entity.

The visual component centers on the ambivalence of spatial perception. Perspective and dynamics are shaped by the shifting attitude of the observer. The experience fluctuates at the intersections of physical and digital space, reconstructing the sensations of the observed environment through the language of video, drawing, 3D modeling, and generative software.

The sole constant motif is an eternal convergence toward a fictitious goal.

Audio: Zoltán Molnár

Visuals: Juli Horváth, Aranka Adelina Vass

Listen: https://soundcloud.com/molnisultan/troglodyte-live-av-performance?si=eab448d4569f4c5b8c459da72e3b09b9&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

tekere (2025)

Musical instrument set inspired by the hurdy-gurdy (Thesis Project)

How can tradition be passed on to future generations? How do new technologies shape the future of craft?

The inspiration for tekere is the Hungarian hurdy-gurdy (tekerőlant). Its three strings, each with a distinct function, have taken on new forms as three separate instruments: the bass string became "te", the melody string "ke", and the buzzing bridge (trompette) string "re". A resin-coated disc acts as an infinite bow, rubbing against the strings to produce sound.

tekere is an instrument set designed for families and micro-communities, providing the joy of playing together, a practical experience of belonging, and the development of musical skills for those interested in Hungarian folklore.

The set is available in three versions: a full DIY kit, a semi-DIY (flat-pack) kit, and a fully assembled form. The main components are manufactured using laser cutting and 3D printing. The project also includes alternative sheet music and instruction cards to support play-based skill development.

Supervisors: Dóra Rea Kövér, Kálmán Tarr

SWISH (2024)

Offline plugin for electronic musical instruments for the D/deaf and hard of hearing

SWISH (meaning: a rustling or hissing sound) is an offline plugin that converts sounds from electronic instruments into vibrations, ensuring an immersive musical experience for D/deaf and hard of hearing individuals. In a cultured society, integration is a fundamental principle, and culture is not a privilege.

As an open-source project, SWISH utilizes tactility to provide opportunities for the D/deaf and hard of hearing community to experience the joy of control and collective play through electronic instruments—whether practicing alone or participating in music community events like Off-Course.

HOW IT WORKS

The electronic instrument sends audio data to the sound card, which is then split into 9 channels based on frequency by the TouchDesigner software running on a laptop. The SWISH device, controlled by an Arduino, connects to the laptop and features a surface equipped with 9 vibration motors.

Supervisor: Dóra Rea Kövér

CO-SWITCH psychological board game

In the series of nine photographs Autopsy of forgetting, I focus on memory – a sometimes

distorted, often incomplete reconstruction of the past. I start from Polaroid frames that I

Sharing. For loose topics and in-depth discussions. 

 

CO-SWITCH is a psychological board game that thematises the eight areas of our lives, based on the associative potential of objects.

In FLOAT mode (beige), you have to represent a single expression, in DEEP mode (blue) you have to answer a single question using objects. The former is designed to initiate competitive, the latter intimate dialogues, where visualisation and shared thinking help you to get to know yourself and your peers better, in a safe, accepting environment. You can switch between modes by flipping over puzzle and object set cards, or by changing the decks of cards.

 

Number of players: max 4. Recommended for players aged 16 and up

Once you don’t need it: all I have is yours

The kinetic installation is meant to represent a dynamic that I have experienced several times in my life, and which Sándor Weöres put into words in his aphorism The Lessons of Life: „Once you don’t need it: all I have is yours” - this is the caption of the market hall of life.”

DYNAMICS

Once you give up on your goal, you reach it. Once you renounce something, it becomes available again. Once you say goodbye to someone, he/she turns back towards you.

 

REPRESENTATION

„all I have is yours”. What, who is my everything? You. So you can see details of yourself in the installation. As you approach the work, the reflective elements turn away, so you can’t see yourself. As you move away from the perception zone, the reflective elements turn towards you, so you can see yourself, but only from afar.

Body talks (2022)

The main source of inspiration for the collection is my experiences and memories from the first Vanishing Point psychedelic rock festival in 2017. The moods, visual and auditory impulses I experienced there provided the keywords that serve as the pillars of the collection.

 

The other constant source of inspiration comes from my own origins. As a Szekler, as part of an already oppressed minority, I feel it is my duty to cherish our culture, to preserve and pass on our traditions. To this end, I have incorporated colours, stripes and their scales, as well as some shapes from our folk costumes, into my diploma collection.

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